A system of Advantages and Disadvantages

Go down

A system of Advantages and Disadvantages

Post by Hamarr on Thu May 24, 2018 4:52 pm

I really like games that allow players to spend starting xp on advantages or gain more xp by taking disadvantages. So here are some quick and dirty house rules, work in progress but maybe this inspires you. If you have more ideas on advan. and disad. post them here. And if I think of more I will update this thread as well.

As an extra step at character creation, when a player is about to purchase new ranks in common skills and weapon skills with their 10 previous experience points.They can also spend their XP on advantages or gain more XP by taking disadvantages. A character cannot purchase more than 10 points of advantages and they cannot have more than 10 points have disadvantages.

Advantages

Ally (Loremaster character) purchasing the ally advantage will grant a hero a patron level npc at the start of the game. How influential they are and how willing they are to help you.

1 exp A wandering adventurer of no fame, has taken a liking to the player. They will fight for the player, and journey with them if need arises. They are not able to pay for anything for the player.

2 exp an acquaintance of minor fame. A Dwarven craftsmen, Barding merchant, or Elven Warden. If within the area they travel, you may call upon them, and they will assist you in battle or encounters. The loremaster can use stats, if they would like. Depending on their standard of living the ally may be able to help with the purchase of ponies or boats and other gear that an adventurer might need. The LM can call for a moderate persuade or courtesy roll if the request is outrageous.

4 exp a minor patron of some fame, they can aid the adventurer and their companions by offering rewards for tasks, and helping ease introductions in the courts of their culture. The LM applies a +2 to the tolerance when interacting with the culture of your ally.

6 exp the player has a named patron from the Lore of Middle-Earth. Perhaps the player is a spy of Saruman, a herald for Elrond or Gandalf. Perhaps the player is a close acquaintance of King Bard or King Dain. Regardless when spending a fellowship phase in the company of your patron by telling of all that you have learnt during an adventure the patron will grant you a small reward or boon. Perhaps King Bard will grant a reward of treasure. Gandalf may grant a boon to the character for the next adventuring phase. Saruman may grant an experience point as per the rules of Rivendell.

Filled with hope: 4 exp you are a bit of an oddity within your culture, you have a unique spirit that often cannot be quenched raise your basic heart score by one. This will adjust your total hope and favoured heart.

Bonus Favoured Skill: Spend 3 xp to gain a new favoured skill of your choice

Wealthy: You can gain a higher standard of living, or start the game with a small amount of treasure via this advantage. As well as gain standing.

Spend 2 exp to raise your standard of living by one level. If you are already at a rich standard of living when you spend the 2 exp you will start the game with 2 points of treasure. You can raise your SoL as many times as you want up to Rich+2 treasure. I.e. A martial character can spend 4xp to become Rich. A frugal character could spend 6xp to become Rich. And a Prosperous character could spend 4xp to become Rich with 2 treasure.

Powerful: Spend experience to gain standing before the start of the game. Must purchase each level independently. Cannot raise standing above a three. In this way a player can spend 6 exp to gain a standing of three right away.

1 standing = 1 exp
2 standing = 2 exp
3 standing = 3 exp

Disadvantages

Poor: Gain 4 exp to lower your standard of living by two levels. (You are viewed as poor by your culture. A poor Dwarf would become a martial hero, but they would still have more means than a Woodmen adventurer. Additionally you can gain 2 more exp by becoming indebted to a Loremaster character of some kind. For the first 2 exp you gain, you owe a small bag of coins (2 treasure points.) You can gain 1 more exp for each additional treasure point you owe

Enemy (Loremaster character)

2 exp: An adventurer who will hinder your actions when given the chance, When facing foes in combat your enemy will specifically target you.

4 exp A minor lord holds a grudge against you, and perhaps your family. They will hinder you at every turn, and given the chance will tarnish your name in any important encounter. If the LM determines that the NPC would be present at important meetings, the character would have the ear of whoever you are speaking with. Lower the tolerance by one point.

6 exp A powerful npc has taken a dislike towards you. Perhaps Vigland, or Mogdred, or the Lord of the Toft. These are powerful npcs who will go out of their way to send people to find you and capture or kill you.

Oathbreaker: 7 exp you are known as an oathbreaker by your kin, this is either true or a falsehood. You can determine the situation, but your folk look on you with disdain, you lose a home among your culture, as you are a wanderer and outcast. Any encounter with your folk has a -1 penalty to tolerance.

Doomed: A shadow fills your nature, people shy away from your presence. Either by your own actions or the encounters you have had with the enemy.

3 exp gain 1 permanent shadow

5 exp gain 2 permanent shadow

7 exp gain 3 permanent shadow
______________________________________________________________________

On a final note players have the option to trade in their cultural weapon skills, for experience to spend during character creation. A hero can get rid of their weapon skill at 2 ranks to gain a total of 6 more exp, or they can get rid of their dagger and second weapon skill for a total of 4 exp. In this way players can easily make a Dwarf who is skilled in the use of Swords, or a high elf that uses a great axe. Or they can have a weapon skill at rank 1 and have extra exp to spend on common skills. This is discouraged unless other members of the party will be good enough fighters.
avatar
Hamarr

Posts : 11
Points : 217
Join date : 2018-05-23

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Hamarr on Thu May 24, 2018 4:56 pm

I already thought of a new disadvantage.

Inept: Gain 3xp choose a skill, your character is inept at this skill if you have points in the skill you must reroll the highest scoring success die and take the worst result. If you don't have any points in the skill you must always reroll the Feat die when you score a Gandalf. You can gain 1xp by having to reroll two success dice.
avatar
Hamarr

Posts : 11
Points : 217
Join date : 2018-05-23

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Fenton Hardy on Fri May 25, 2018 9:17 am

At first glance, I like the premise and the examples you give. Many of these advantages and disadvantages can help players flesh out character backgrounds and provide narrative hooks that could be worked into game play. I would want to play with advantage/disadvantage to see how it affects character creation and play. A player who spends a lot of XP on advantages will be relatively unskilled and will start will fewer skills at level three or two than other players. Having three pips in a skill gives a 70% of success compared to 42% with two pips. That difference will translate into fewer AP points and slower advancement.

Although I have not thought them through, the trade offs might have to be fine tuned, Gaining 4XP to reduce SoL seems a bit rich. In my experience, SoL does not come into play often enough or in significant enough ways to warrant the additional 4XP. Although I realize there is an option to make the oathbreaking a rumor rather than fact, having an oathbreaker as a player does not seem to fit the mold for Tolkienian. I would think the penalty for an oathbreaker would be more severe, more like -2 tolerance, especially as it earns 7XP.

It would be fun to come up with more advantages and disadvantages for character creation. For example:

4 or 6XP (not sure what is appropriate) good things happen to you and everyone recognizes that you have been blessed by good luck. When making magical treasure rolls roll the feat die twice and keep the best result. You can find a maximum of one object.
avatar
Fenton Hardy

Posts : 31
Points : 246
Join date : 2018-05-22
Location : Pennsylvania

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Hamarr on Fri May 25, 2018 9:46 am

Hamarr wrote:I already thought of a new disadvantage.

Inept: Gain 3xp choose a skill, your character is inept at this skill if you have points in the skill you must reroll the highest scoring success die and take the worst result. If you don't have any points in the skill you must always reroll the Feat die when you score a Gandalf. You can gain 1xp by having to reroll two success dice.

Considering what Fenton has said this is a pretty harsh penalty. I might raise the xp gain to 6. I might also cut out the part about having to reroll Gandalfs with a 0 in a skill.
avatar
Hamarr

Posts : 11
Points : 217
Join date : 2018-05-23

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Fenton Hardy on Fri May 25, 2018 9:51 am

It would be funny to have a character with 6 pips in a skill be considered inept.
avatar
Fenton Hardy

Posts : 31
Points : 246
Join date : 2018-05-22
Location : Pennsylvania

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Hamarr on Fri May 25, 2018 9:54 am

Fenton Hardy wrote:At first glance, I like the premise and the examples you give. Many of these advantages and disadvantages can help players flesh out character backgrounds and provide narrative hooks that could be worked into game play. I would want to play with advantage/disadvantage to see how it affects character creation and play. A player who spends a lot of XP on advantages will be relatively unskilled and will start will fewer skills at level three or two than other players. Having three pips in a skill gives a 70% of success compared to 42% with two pips. That difference will translate into fewer AP points and slower advancement.

That is why I set the limit, of course we could give a limit that a player can only get 5 xp of advantages and disadvantages. If this is the case xp rewards and costs will have to be changed. Systems like these have worked well in other games and unless the character just spams gaining advantages (I don't think that is likely though) They will want to be be able to play the game and have a character that can do things.

Fenton Hardy wrote:4 or 6XP (not sure what is appropriate) good things happen to you and everyone recognizes that you have been blessed by good luck.  When making magical treasure rolls roll the feat die twice and keep the best result. You can find a maximum of one object.

This is an alright one I like. It could be called Blessed.
avatar
Hamarr

Posts : 11
Points : 217
Join date : 2018-05-23

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Fenton Hardy on Fri May 25, 2018 10:04 am

Agreed that players want characters who are competent in something. LMs would have to explain the trade offs to new players though.

A player could also take both advantages and disadvantages to keep the number of points available to purchase skills about the same.

I like this. I'll try to think up some more advantages and disadvantages.
avatar
Fenton Hardy

Posts : 31
Points : 246
Join date : 2018-05-22
Location : Pennsylvania

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Hamarr on Fri May 25, 2018 10:07 am

Fenton Hardy wrote:It would be funny to have a character with 6 pips in a skill be considered inept.

My thinking was that while a person can work to learn new skills they might always have trouble because of an innate lack of understanding. Perhaps this doesn't make sense, and we could drop it.
avatar
Hamarr

Posts : 11
Points : 217
Join date : 2018-05-23

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Fenton Hardy on Fri May 25, 2018 10:09 am

Or some people lack confidence even in things they are good at and so make mistakes.
avatar
Fenton Hardy

Posts : 31
Points : 246
Join date : 2018-05-22
Location : Pennsylvania

View user profile

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Wbweather on Fri May 25, 2018 11:53 am

I like the idea. It would be interesting to see how to implement it. I could see spending XP or gaining XP for advantage/disadvantage in specific skills too.Then again, I think you would get more bang for your buck just spending the XP to level up a skill.
avatar
Wbweather
Admin

Posts : 85
Points : 361
Join date : 2018-05-21

View user profile http://cubicle7fans.forumotion.com

Back to top Go down

Re: A system of Advantages and Disadvantages

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum